![]() We now have an installer : you just have to click on the iso file, and follow the installation THE HEROES GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!! The second adds winds of magic and reduces upkeep by 20%.Important note : All data are now gathered (7.5 base and xel and Temple) The first acts as a mini-Loremaster, reducing the cooldown on Invocation and Raise Dead. ![]() Master Necromancer now gets two abilities. Raise dead cost -10%, +20 magic reserve, +2 necromancer recruit rank for the local province He goes now to train others to follow him, and master their power as well Heinrich Kemmler has achieved the title of Lichemaster, and none save Nagash himself can rival his power. +10 melee attack for tier 1 infantry, +5 for tier 2, +10 magic reserve His magical power grows ever stronger, and his minions crush all in their path Kemmler is following in Nagash's footsteps in the path to becoming a great Necromancer. Through the pain, he has gained greater insight into the nature of undeath and how to harness it Kemmler is decorated with scars from his mad experiments. +20 magic reserve, -25% miscast, +2 wizard recruit rank in his region Gelt is head of the magical orders of the Empire, and has an unsurpassed mastery of magic for a human +10 armor for the lord's army, +10 magic reserve (+10% missile damage for infantry and artillery in the lord's army)īalthasar Gelt is the head of the Gold Order of wizards, and has mastery over the wind of Chamon few can match Unlike most wizards, Gelt has a keen interest in Black Powder, and has many allies among the College of Engineers Both of them suffer from having no real unique abilities or traits, ill befitting such powerful magical figures.Įach skill is 1 rank, and unlock at levels 2, 4 and 8. This mod adds a tree of 3 unique abilities to Balthasar Gelt and Heinrich Kemmler.
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